
A-E

Usage: cast 'acid arrow' [target]
Duration: Instantaneous
Acid arrow is a spell that creates a small jet of acid from the casters fingers and sends its shooting towards the intended victim.
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Usage : cast 'acid blast' [target]
Duration : Instant
Acid Blast will send a jet of acid at the target hurting him and possibly
an item in his inventory.
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Usage : cast 'acid rain' [target]
Duration : Instant
Acid Rain sends a mighty show of acidic rain down on all the mobs in the
room. This does not affect other players.
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Usage : cast 'adrenalize' [target]
Duration : Level Dependent
Adrenalize will get your adrenaline flowing resulting in more damage, but
because of your excitement, you are a little less likely to hit.
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Usage : cast 'aid' [target]
Duration : Level Dependent
Aid will use divine forces to give you a temporary increase in hit points
and some aid to your hitroll.
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Usage : cast 'airy water'
Duration : Several tics
When underwater this spell makes the water in the room breathable by everyone.
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Usage : Cast 'animate dead' [target]
Duration :
This spell is under construction.
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Usage : cast 'animate shadow'
Duration : Indefinite
Animate Shadow causes your shadow to take on a physical form to assist you.
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Usage : cast 'arcane'
Duration : N/A
This spell gives you the arcane name of your location. This is used in
combination with portal. In order to portal to a location, you must have been
there before and have the arcane name for it.
***NOTE*** You must keep you own list of arcane words. The game does NOT
keep that for you.
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Usage : cast 'armor' [target]
Duration : 24 tics
The Armor spell will improve your AC by 2.
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Usage : cast 'aura sight'
Duration : Level Dependent
Aura Sight will cause you to see a colored aura around other characters and
mobs.
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Usage : cast 'ballistic attack' [target]
Duration : Instant
Ballistic Attack uses some of your mental energy to harm your opponent.
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Usage : cast 'barkskin' [self only]
Duration : 24 Hours
This spell causes your skin to harden into tree bark enhancing your AC by 2.
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Usage : cast 'bestow curse' <victim |
object>
Accumulative: Yes
Duration : 7 Days, permanent on objects.
Bestow Curse cast on a person that fails the saving throw, will reduce their
hitroll and damage roll both by one. It will also reduce the saving
throw versus paralyzation by one.
When cast upon an object, the object will become undropable.
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Usage : cast 'bless' <target | object>
Duration : Level Dependant
Bless on a victim will improve the victims saving throw versus spells
by and improve the hitroll dependant on the level of the caster.
Bless on an item currently has no defined action. It is only possible
to bless non-evil items, and the object blessed may weigh no more
than five pounds per level of caster.
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Usage : cast 'blindness' <victim>
Duration : 2 hours.
Blindness will blind a victim failing its saving throw.
A blinded person will have -4 penalty to both hitroll and AC.
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Usage : cast 'body weaponry' [self only]
Duration : Level Dependent
Body Weaponry turns your appendages into weapons, increasing your hitroll
and damroll.
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Usage : cast 'burning hands' <victim>
Duration : Instantaneous
Burning Hands causes jets of flames to shoot from the casters hands, burning
the victim.
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Usage : cast 'call lightning' <victim>
Duration : Instant
This spell will use the "force of nature" to make a lightning
strike the victim. It is therefore only possible to call lightning
outside, and it has to be raining (or worse).
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Usage : cast 'channel' [target]
Duration : Instant
Channel will use ALL of the caster's mana!!! It will do damage proportional
to the amount of mana spent. This spell turns your victim into a conduit
for all of your magical energies, overloading his system.
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Usage : cast 'charm' <victim>
Duration : (432/Intelligence points of person) hours
Is is not possible to charm anyone that is already charmed, if
you're charmed yourself, or if the person is higher level than
yourself. The person will get a saving throw versus "paralyzation".
A charmed person will follow you, and not be able to attack you. You
can order the charmed person using the order command.
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Usage : cast 'chill touch' <victim>
Duration : Instant
A victim failing its saving throw will get its strength
reduced by one.
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Usage : cast 'color spray' <victim>
Duration : Instant
This spell causes a fan-shape stream of colors to issue from the caster's
hands, causing damage to the victim.
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Usage : cast 'combat sense'
Duration : A while :)
This is actually a spell for Blademasters. It will help increase your
hitroll and damroll. The increase improves with level.
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Usage : cast 'complete healing' [target]
Duration : Instant
Complete Healing is very powerful curative spell.
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Usage : cast 'confusion' victim
Duration : 2 hours
This spell confuses the victim rendering them unable to cast spells.
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Usage : cast 'continual light'
Duration : Indefinite
Continual Light creates a glowing ball of light which can be held and used
as a light source until you loose the item.
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Usage : cast 'control flames'
Duration : Indefinite
Control Flames allows you to call a fire elemental to your aid.
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Usage : cast 'control weather' <'better' |
'worse'>
Accumulative: Yes
Duration : Until Natural Weather Catches Up
This spell will change the "course" of the current weather.
Example:
> cast 'control weather' worse
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Usage : cast 'create food'
Duration : Instant
This spell instantly creates a fresh waybread. The waybread will be
filling for the next 24 hours.
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Usage: cast 'create spring'
Duration: Until reboot
This spell creates a small running spring in the room for all to drink
from. This spell has a slight feature that doesn't make the spring
decay.
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Usage : cast 'create water' <drink
container>
Duration : Instant
Expect disastrous results if cast upon a drink container which contains
another liquid than water. Empty containers will be filled dependent
on the level of the caster.
Double amount of water will be created if it is raining (or worse).
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Usage : cast 'cure blind' <target>
Duration : Instant
This spell will cure a person blinded by the "blindness" spell.
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Usage : cast 'cure critic' <target>
Duration : Instant
This spell cures 3d8+3 hitpoints of damage.
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Usage : cast 'cure light' <target>
Duration : Instant
Cures minor wounds and scratches.
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Usage : cast 'cure serious' [target]
Duration : Instant
This spell cures 2d8 hitpoints of damage.
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Usage : cast 'demon fire' [target]
Duration : Instant
You call down demon fire from the heavens in their never-ending
quest to convert the righteous. This spell is a last resort.
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Usage : cast 'detect alignment'
Duration : 12 hours + level
Allows the caster to detect the alignment of those around them.
Evil will show as a red aura, good in a blue aura.
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Usage : cast 'detect invisibility' [self]
Duration : 12 hours + level/4
This spell enables you to see invisible items, mobs, and players.
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Usage : cast 'detect magic' [self]
Duration : 12 hours + level
This spell will let you see the magical aura surrounding magical
objects.
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Usage : cast 'detect poison' <victim | food
| drink>
Duration : Instant
Cast on food or drinks (drink containers) you will be able to
sense if it is poisoned.
Cast on a person you will be able to see if that person is
poisoned.
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Usage : cast 'detonate' [target]
Duration : Instant
This spell causes explosions within the target with the potential to kill
the target outright.
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Usage : cast 'disintegrate' [target]
Duration : Instant
This spell allows you to try and destroy your target in one blow.
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Usage : cast 'dispel evil' <victim>
Duration : Instant
This spell will only affect evil creatures. An evil person of level
equal or less than caster will suffer damage due to their evil nature.
If the victim is higher level than caster, the spell will inflict
(caster_level)d4 damage points, saving throw versus half damage.
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Usage : cast 'dispel good' [target]
Duration : Instant
This spell will only affect good creatures. A good person of level equal
or less than the caster will suffer damage due to their good nature.
If the victim is higher level than the caster, the spell will inflict
(caster_level)d4 damage points, saving throw versus half damage.
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Usage : cast 'dominate' [victim]
Duration : 432/intelligence of victim
This spell allows you to dominate the mind of another and allows you to
order them as you will.
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Usage : cast 'dust devil'
Duration : Indefinite
This spell allows you to call on the service of a dust devil to aid you
in your never ending quest for xp, gold, and equipment.
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Usage : cast 'earthquake'
Duration : Instant
This spell will damage everybody except the caster by
1d8+level_of_caster hitpoints. CAUTION: This will cause every mob in the
room to attack you.
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This spell lowers the casters armor class and
offers them from protection from
their opposing element.
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This spell will enchant non-magical
(non-modifying) weapons only.
By non-modifying weapons we refer to weapons that might alter any
ability such as for example damage. The only way to know if a weapon
is suitable for enchantment is to fully identify it.
The enchantment will modify the weapon as:
Level Hit Roll Damage
0..17 +1 +1
18..19 +2 +1
20..20+ +2 +2
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Usage : cast 'energy drain' <victim>
Duration : Instant
This spell does damage to the other party by draining away their hitpoints.
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Usage : cast 'enhance strength' [target]
Duration : Level Dependent
This spell grants the target a temporary increase in strength.
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Usage : cast 'entangle' [target]
Duration : Instant
This spell causes the local flora and fauna to animate and assist the druid,
tripping the victim.
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This is a separate plane of existence in the
world of Enuph. You can get
there by casting the ethereal spell or quaffing a potion of ethereal. The
first part of the Ethereal Planes is the Border Ethereal. This is like
being half a step out of tune with everything else. You will see the same
room descriptions as before but they will be a different color and it opens
up new mobs for you to kill. There will also be portals to the Deep
Ethereal Planes. You do not interact with regular mobs when you are
ethereal and you can not pick up regular objects from across the ether.
